JOHANNA BüLLING

PRODUCT DESIGNER

Product Desginer - Hyper Island alumni Based in Stockholm

Contact

johannabulling@me.com
@BullingJ (Twitter)

Want to become a UX designer? Here's a list of things you could dive in to..

"Focusing on user experience (UX) can differentiate a company from its competitors. In one day, we give you a thorough overview of the user experience field and its many components. You will learn the importance of a user-centered design process and the benefit of incorporating UX activities at every stage of a project."

This list clarifies some sort of basics in what UX professionals do, and need to do, to create good, usable designs. Take it and google around.

 

  1. Business value of UX design
  2. Learn tips for promoting UX as a competitive advantage
  3. Key Performance Indicators (KPIs) and usability metrics
  4. Return on Investment (ROI)
  5. Learn to sell UX as a competitive advantage
  6. Foundation of user experience
  7. Defining key terms and understanding the relationships among them, such as: user experience (UX), usability, utility, usefulness, user centered design (UCD), human factors, human-computer interaction (HCI), user interface (UI), graphical user interface (GUI), natural user interface (NUI), eyetracking gaze plot and heat maps, cross-channel design, responsive web design, emotional design, information architecture (IA), visual/graphic design, interaction design (IxD), search engine optimization (SEO), content strategy, accessibility, and more
  8. Design products around people, instead of teaching people how to use products
  9. What it means to do user experience design
  10. Usability, usefulness, utility, and user experience
  11. How we measure usability
  12. Usability and user satisfaction
  13. Understanding people in order to improve our design
  14. Age and gender differences
  15. Cognitive aspects of user behavior
  16. Designing for the initial experience compared to supporting skilled performance
  17. Growth in user expertise over time and learning curves
  18. Supporting people with disabilities
  19. Create personas to focus the team on specific audience segments
  20. What you can do to improve the UX
  21. Form multidisciplinary project teams
  22. Know who you're designing for
  23. Follow design standards
  24. Test your design early and often
  25. Know when to apply which research methods and how to use the data to improve design
  26. Conducting studies in usability labs
  27. Testing your design remotely with people in their own home or office
  28. Eyetracking costs and benefits
  29. Field studies, site visits, and ethnography to uncover how your product is used "in the wild"
  30. Surveys and focus groups to gather preference data
  31. Customer satisfaction scores
  32. A/B and multivariate testing
  33. What to measure with site analytics
  34. Reading the value of site metrics
  35. Content strategy
  36. Determining navigation through card sorting or tree testing
  37. Qualitative vs. quantitative methods
  38. Outsourcing or doing it yourself
  39. Starting designs off right
  40. Focus on all levels of user interface from content to visual design
  41. Follow usability guidelines and best practices
  42. Pattern libraries
  43. Platform conventions
  44. History, trends, and challenges for UX
  45. Adaptive content and responsive web design
  46. Evaluating UX research, articles, and blogs
  47. User and system control
  48. Graphical user interfaces and direct manipulation
  49. Touch screen, gestural, and spatial interfaces
  50. Integrating usability with the project lifecycle
  51. Traditional development processes and UX
  52. Agile methods and UX
  53. Creating time for research and iterative design
  54. Involve developers early
  55. Cross-platform and transmedia design
  56. Durability of usability guidelines
  57. Iterative design and prototyping
  58. Understand the purpose and roles of UX professionals throughout a project lifecycle
  59. Who should conduct research: Designers or dedicated experts?
  60. How to evaluate consultant quality
  61. Building a UX team
  62. Fitting UX within your organization
  63. Being effective as the sole UX person in a company or group
  64. Transitioning into a UX role
  65. UX degrees and certifications
  66. Stages of organizational UX maturity
  67. Assess your organization’s commitment to UX
  68. What to expect as your organization goes through the next step of UX maturity
  69. Choosing high-impact projects to drive personal and organizational growth
  70. Differences in UX emphasis between types of products
  71. Websites vs. intranets
  72. Mission-critical apps vs. consumer apps
  73. Desktop vs. mobile
  74. Software vs. physical products